May
Time issues16
posted by James Kay
You may have noticed the lack of activity on our newsfeed and blog recently. We all knew starting our own company would be difficult and time consuming, but it always keeps surprising us how few hours there really are in a day!
Work progresses apace, though. Our next game is coming along nicely, it being almost art-complete. We still have a ways to go on it though, but with just a single artist (myself) working on it, and parts of the game being a little art intensive, it took longer than we would have liked. On top of the game itself, I've also already been working on some marketing materials surrounding its launch, when we finally get to release it. Making your own games is a rewarding experience, but it can be hard to put a period to a project when we always feel something could be better if we only just...
We've also expanded our contract work, currently working on some fun and exciting projects with other people. We obviously can't say anything about these yet, but will do once they are released. However much fun it would be to spend all the time on our own thing, just doing our own little vanity projects, doing contract work can be a rewarding experience too and made us re-evaluate parts of our toolchain that we would otherwise have neglected.
Aside from all the hard work, we've also committed to some serious relaxing! Working isn't really working if you're having fun, but it can still be draining. So we have all decided to try a little harder to enjoy our weekends. Spring has finally sprung in Tokyo and the weather is, mostly, gorgeous. Once the summer hits it will be too hot and humid to do anything but lock ourselves indoors with the air conditioner on, so until that time we're making the best of it. From lazing about in one of Tokyo's parks, having picnics, or just being lazy at home catching up on television and films we have missed, taking time to relax is very important and makes us work so much better during the week. On top of that, we had Golden Week last week; a series of national holiday days in Japan, often stretched out to fill an entire week. Traditionally Japanese people will go to their old home towns and visit their relatives in these times, leaving Tokyo relatively quiet. Not much work gets done at this time.
So between us working hard on our next release, doing contract work and relaxing, we've still found time for other little excursions, from attending events to writing for a new magazine aimed at developers, of which we'll write more in the future, and following Josh McKible's Nanibird project, which recently was displayed in Breda, the Netherlands, and featured a Score Studios designed "GameBird" (as mentioned here on Kotaku last weekend). We've let our news and blog pages suffer a bit, but we'll try harder to keep you up to date on what's going on. If only we could fit more hours in a day...
Comment in our forums ...
Work progresses apace, though. Our next game is coming along nicely, it being almost art-complete. We still have a ways to go on it though, but with just a single artist (myself) working on it, and parts of the game being a little art intensive, it took longer than we would have liked. On top of the game itself, I've also already been working on some marketing materials surrounding its launch, when we finally get to release it. Making your own games is a rewarding experience, but it can be hard to put a period to a project when we always feel something could be better if we only just...
We've also expanded our contract work, currently working on some fun and exciting projects with other people. We obviously can't say anything about these yet, but will do once they are released. However much fun it would be to spend all the time on our own thing, just doing our own little vanity projects, doing contract work can be a rewarding experience too and made us re-evaluate parts of our toolchain that we would otherwise have neglected.
Aside from all the hard work, we've also committed to some serious relaxing! Working isn't really working if you're having fun, but it can still be draining. So we have all decided to try a little harder to enjoy our weekends. Spring has finally sprung in Tokyo and the weather is, mostly, gorgeous. Once the summer hits it will be too hot and humid to do anything but lock ourselves indoors with the air conditioner on, so until that time we're making the best of it. From lazing about in one of Tokyo's parks, having picnics, or just being lazy at home catching up on television and films we have missed, taking time to relax is very important and makes us work so much better during the week. On top of that, we had Golden Week last week; a series of national holiday days in Japan, often stretched out to fill an entire week. Traditionally Japanese people will go to their old home towns and visit their relatives in these times, leaving Tokyo relatively quiet. Not much work gets done at this time.
So between us working hard on our next release, doing contract work and relaxing, we've still found time for other little excursions, from attending events to writing for a new magazine aimed at developers, of which we'll write more in the future, and following Josh McKible's Nanibird project, which recently was displayed in Breda, the Netherlands, and featured a Score Studios designed "GameBird" (as mentioned here on Kotaku last weekend). We've let our news and blog pages suffer a bit, but we'll try harder to keep you up to date on what's going on. If only we could fit more hours in a day...
Comment in our forums ...









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